Hey! This project is also a class exercise. It was hard for me to finish it because the modeling is almost the same for a lot of parts of the robot so it becames a little boring. The textures that I've exported from Substance Painter are not that high quality so excuse me if it seems a videogame character. I used UDIMS and material instances to texture the hole robot.
After that I created the enviorment with projections and tried to get a realistic light of the robot and rigged the character. In nuke I added some depth of field and multipied the ambien occlusion pass to get more shadows.
UPGRADED POST:
Someone asked me for the blueprints or model sheet, I didn't had any good (Modeled with film scenes and other artworks), so I rendered the 4 planes and aligned it in photoshop. I hope I help somebody with this.
I hope you like it!